These rules have been modified from an original idea from an artical found in Wargames Illustrated (No 50) by Brian DeWitt. We have been playing these rules since 1990 and have returned to them after playing several of the commercial sets that have been published since. Along with the rules you will find a sheet to print the order cards that we use and a sheet with an outline of what can be done with each order.
All of the rules are in pdf format.
These rules were created for a participation game at shows that would give the players a chance of winning the game in an hour. The Brecourt Manor scenario is impossible to win as an American using any normal set of rules, if you don't believe it give it a try.
These rules were created to give a feel for the battle from the British view. Commercial rules would give the British no possibility of winning, these rules make it easy to win as long as the British player does not make any mistakes or the gods of dice decide to swing things in favour of the Zulu.
These rules were created specifically for this battle. Unlike the Rorkes Drift rules these make it very very difficult for the British.
Show Game Rules
These rules were created specifically for a participation game. They give the 7 a better than average chance of survival but they can still die especially those that try and hide.
Club Game Rules
These rules are used for games at the club
These rules were specially designed for one off games
These rules are still under development and need more playtesting and no doubt some changes.
These rules are still under development and need more playtesting and no doubt some changes. We will be using these rules for our game at Salute 2012.
Like many of the rules these are still under development and need more playtesting.